"Mxsmanic" wrote in message
news:ovuku3dsql7miuf2ccl287gcbfv00tp7th@4ax.com...
> William Black writes:
>
>> He means that Linden labs employ a couple of hundred people. These
>> people
>> know the system extremly well and are probably using the system to
>> generate
>> a bit of extra money for themselves.
>
> So what? It's just a game.
It denies your assertion that people are making money.
It is likely that the people making the money are employees of Linden Labs.
>> The real problem with Second Life is that the employees can play, and
>> can
>> take profits from the game
>
> Why is that a problem? And exactly how are employees doing this?
It's a problem because it means that a system that relates to the real
world, and money within that world that is exchangeable for real money, is
being used as a hidden form of payment to employees.
The employees do it by using, at home and in their own time, the expertise
acquired at the company's expense to design and sell artefacts to players of
the game.
They may well be in possession of statistical information the players can't
get hold of and know about a demand for items that is otherwise unknown.
That discounts the possibility that the company itself isn't actually
designing stuff and selling it under concealed player names.
My personal feeling is that the whole thing is being used as a technology
driver to develop systems of use in the 'real world' and a couple of hundred
thousand dollars skimmed off by the help isn't considered important by
anyone much.
--
William Black
I've seen things you people wouldn't believe.
Barbeques on fire by the chalets past the castle headland
I watched the gift shops glitter in the darkness off the Newborough gate
All these moments will be lost in time, like icecream on the beach
Time for tea.
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